/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
// G:\quake2\baseq2\models/monsters/boss2

// This file generated by ModelGen - Do NOT Modify

#define FRAME_stand30           0
#define FRAME_stand31           1
#define FRAME_stand32           2
#define FRAME_stand33           3
#define FRAME_stand34           4
#define FRAME_stand35           5
#define FRAME_stand36           6
#define FRAME_stand37           7
#define FRAME_stand38           8
#define FRAME_stand39           9
#define FRAME_stand40           10
#define FRAME_stand41           11
#define FRAME_stand42           12
#define FRAME_stand43           13
#define FRAME_stand44           14
#define FRAME_stand45           15
#define FRAME_stand46           16
#define FRAME_stand47           17
#define FRAME_stand48           18
#define FRAME_stand49           19
#define FRAME_stand50           20
#define FRAME_stand1            21
#define FRAME_stand2            22
#define FRAME_stand3            23
#define FRAME_stand4            24
#define FRAME_stand5            25
#define FRAME_stand6            26
#define FRAME_stand7            27
#define FRAME_stand8            28
#define FRAME_stand9            29
#define FRAME_stand10           30
#define FRAME_stand11           31
#define FRAME_stand12           32
#define FRAME_stand13           33
#define FRAME_stand14           34
#define FRAME_stand15           35
#define FRAME_stand16           36
#define FRAME_stand17           37
#define FRAME_stand18           38
#define FRAME_stand19           39
#define FRAME_stand20           40
#define FRAME_stand21           41
#define FRAME_stand22           42
#define FRAME_stand23           43
#define FRAME_stand24           44
#define FRAME_stand25           45
#define FRAME_stand26           46
#define FRAME_stand27           47
#define FRAME_stand28           48
#define FRAME_stand29           49
#define FRAME_walk1             50
#define FRAME_walk2             51
#define FRAME_walk3             52
#define FRAME_walk4             53
#define FRAME_walk5             54
#define FRAME_walk6             55
#define FRAME_walk7             56
#define FRAME_walk8             57
#define FRAME_walk9             58
#define FRAME_walk10            59
#define FRAME_walk11            60
#define FRAME_walk12            61
#define FRAME_walk13            62
#define FRAME_walk14            63
#define FRAME_walk15            64
#define FRAME_walk16            65
#define FRAME_walk17            66
#define FRAME_walk18            67
#define FRAME_walk19            68
#define FRAME_walk20            69
#define FRAME_attack1           70
#define FRAME_attack2           71
#define FRAME_attack3           72
#define FRAME_attack4           73
#define FRAME_attack5           74
#define FRAME_attack6           75
#define FRAME_attack7           76
#define FRAME_attack8           77
#define FRAME_attack9           78
#define FRAME_attack10          79
#define FRAME_attack11          80
#define FRAME_attack12          81
#define FRAME_attack13          82
#define FRAME_attack14          83
#define FRAME_attack15          84
#define FRAME_attack16          85
#define FRAME_attack17          86
#define FRAME_attack18          87
#define FRAME_attack19          88
#define FRAME_attack20          89
#define FRAME_attack21          90
#define FRAME_attack22          91
#define FRAME_attack23          92
#define FRAME_attack24          93
#define FRAME_attack25          94
#define FRAME_attack26          95
#define FRAME_attack27          96
#define FRAME_attack28          97
#define FRAME_attack29          98
#define FRAME_attack30          99
#define FRAME_attack31          100
#define FRAME_attack32          101
#define FRAME_attack33          102
#define FRAME_attack34          103
#define FRAME_attack35          104
#define FRAME_attack36          105
#define FRAME_attack37          106
#define FRAME_attack38          107
#define FRAME_attack39          108
#define FRAME_attack40          109
#define FRAME_pain2             110
#define FRAME_pain3             111
#define FRAME_pain4             112
#define FRAME_pain5             113
#define FRAME_pain6             114
#define FRAME_pain7             115
#define FRAME_pain8             116
#define FRAME_pain9             117
#define FRAME_pain10            118
#define FRAME_pain11            119
#define FRAME_pain12            120
#define FRAME_pain13            121
#define FRAME_pain14            122
#define FRAME_pain15            123
#define FRAME_pain16            124
#define FRAME_pain17            125
#define FRAME_pain18            126
#define FRAME_pain19            127
#define FRAME_pain20            128
#define FRAME_pain21            129
#define FRAME_pain22            130
#define FRAME_pain23            131
#define FRAME_death2            132
#define FRAME_death3            133
#define FRAME_death4            134
#define FRAME_death5            135
#define FRAME_death6            136
#define FRAME_death7            137
#define FRAME_death8            138
#define FRAME_death9            139
#define FRAME_death10           140
#define FRAME_death11           141
#define FRAME_death12           142
#define FRAME_death13           143
#define FRAME_death14           144
#define FRAME_death15           145
#define FRAME_death16           146
#define FRAME_death17           147
#define FRAME_death18           148
#define FRAME_death19           149
#define FRAME_death20           150
#define FRAME_death21           151
#define FRAME_death22           152
#define FRAME_death23           153
#define FRAME_death24           154
#define FRAME_death25           155
#define FRAME_death26           156
#define FRAME_death27           157
#define FRAME_death28           158
#define FRAME_death29           159
#define FRAME_death30           160
#define FRAME_death31           161
#define FRAME_death32           162
#define FRAME_death33           163
#define FRAME_death34           164
#define FRAME_death35           165
#define FRAME_death36           166
#define FRAME_death37           167
#define FRAME_death38           168
#define FRAME_death39           169
#define FRAME_death40           170
#define FRAME_death41           171
#define FRAME_death42           172
#define FRAME_death43           173
#define FRAME_death44           174
#define FRAME_death45           175
#define FRAME_death46           176
#define FRAME_death47           177
#define FRAME_death48           178
#define FRAME_death49           179
#define FRAME_death50           180

#define MODEL_SCALE     1.000000
